Demonstration 4 : Physical Interaction

Description

In the fourth demonstration we will take a look at animation both in 2D and 3D. Starting with Unity sprite editor, asset import, and 2D character rigging. Next are some basics of asset creation for 3D animation in Blender. Finally, we look at actually animating our characters using Unity’s Animation System and Animation Controllers.

Materials

Presentation : dark light print

Recording: record